Blender Animation Bylaws
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When I’m parenting the Arm armature to the mesh, I select "Armature", after which "Create from the closest Bones". The arm works, but the fingers will not be parented to the arm - mesh or bones. I tried parenting the finger bones to the hand bone, however they nonetheless don't transfer when the arm is moved. What did I miss? I gotta admit, that one has stumped me too… anyone help??? When i don’t create the bones collectively initially, i can’t appear to attach them. All of the bones have to be a part of the one Armature, to be able to deform a mesh. Join Objects (Ctrl J). Thanks for the reply Broken. Um. When I’m in Object mode, the fingers and arm are already a single object, so I can’t be part of them. Was I purported to create the fingers as separate armatures? The tutorials didn’t point out this, they each appear to point that I’m sposed to continue constructing the bones inside that first armature.

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